![]() Unfortunately, though there is an easier choice to make between these two skills. MASTER TECHNIQUESĮither of these perks are pretty amazing, in that they are the only other option for a perk other than the Commando to trigger ZED Time with their efforts. However, for Sharpshooters that are on maps with long sight-lines, take the Dead Eye skill, since the long distance zeds have to travel to get to you might give you an extra one or two safe shots (which just might kill the zed) before you have to worry about tossing a Grenade to save yourself in the first place. Freeze Grenades are underappreciated utilities that line up easy headshots for everyone in the squad and having an extra one on hand mitigates the chances you will be out of escape plans by the end of the wave. The additional 25% to ammunition with the Always Prepared skill is nice, but what''s even better is the additional grenade supplied by this perk. This skill choice depends on how accurate the Sharpshooter is, as well as how many large zeds are going to appear in the upcoming wave. For those that find themselves reloading their guns at inconvenient times, the flashy (and faster) reload speed of Tactical Reload is helpful, but is not essential for optimizing your perk. SKILLīoth of the skills here function exactly like the similarly named skills available to the Gunslinger Rack 'em Up is great for Sharpshooters that build up their damage bonus with their Winchester against Clots and Crawlers. The stunning power of your guns almost always guarantees large zeds to stumble, so long as you connect headshots. If you are an additional Sharpshooter, though, you are free to take either of these skills. This choice can be a bit difficult, but the primary factor to consider when making this choice is whether or not you have multiple Sharpshooters in your squad.The 'primary' Sharpshooter should take Stability, since the perk is focused on damage output, not debilitating zeds. If playing with a team that prefers to stay on the move, such as being paired with Firebugs, Berserkers, Gunslingers, and Field Medics there is no reason to keep Sniper, use the Marksman skill to at least gain some benefits, even if they are less effective than the alternative when circumstances allow it. Just be sure to position yourself near the epicenter of the group's positions, and you will get a lot of mileage out of this skill. Being a perk that is not very fast overall, it is highly encouraged to take the Sniper skill to benefit from the squad's desire to hold up in a certain location throughout each wave. These skills anchor the play-style of Sharpshooters as they level up. ![]() During Zed Time, your head shots with perk weapons will stun any Zed. During Zed Time, increase headshot damage with perk weapons 35%.Īny head shots with perk weapons have a 5% chance to trigger Zed Time. Reduce recoil 10% and increase headshot damage 10% when using ironsights with a perk weapon.Ĭarry up to 25% more ammo for perk weapons and grenades.Īny head shots with perk weapons have a 5% chance to trigger Zed Time. Increases damage 10%, to a maximum of 50%. Increase stun power of perk weapons 100%. Increase damage 30%, movement speed 50%, and reload speed 20% while crouching and using a perk weapon. ![]() Increase shooting speed by 25% and movement speed by 10% when using perk weapons. Increase damage 25% while stationary and using perk weapons. While not as mobile as their counterpart, the Gunslinger, the Sharpshooter prefers to hold down an area and take out dangerous targets from a safe distance. PERK OVERVIEWĭealing higher amounts of damage per shot than the Demolitionist, with more focus on taking out single targets rather than groups, the Sharpshooter is a perk meant to take out high-value targets with efficiency, preferably from long range. The PC version only costs $13, but there's more! You can have 5% discount – use "I like KF2" voucher in the shopping cart. If you love Killing Floor 2 and would like to buy it for yourself or your friends, you can get it in our KeenShop. Utilizing weapons as reliable as the crossbow, which has bolts that can be retrieved after firing, to the MAG Railgun, capable of locking on to the weak points of zeds. ![]() Sharpshooters exchange fire rate for sheer stopping power with all items in their arsenal quite literally in the case of their Freeze Grenades. While some of the options available might be oriented towards dishing out as much mayhem and damage as they can, others might be more keen on defending the team, focusing important targets, or maintaining the group's health. Killing Floor 2 is host to a menagerie of different play-styles and characters. ![]()
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